![]() ![]() The electronica beats and space blasting sound effects add to the fun and will help convince you to keep playing after you’ve died for the dozenth time in a row.ĭid I mention the game is hard? - Let’s put it this way: on my first night of playing, I got to 14 stars. The music and sound - An absolutely top-notch soundtrack is matched by perfect sound design. It’s a real lifesaver when you’re in the middle of shooting a few dozen enemies in one direction and aren’t going to have time to turn around to shoot the dozen coming from another direction. The first one you unlock sends your drone off to lay mines across the screen that can only hurt enemy ships. The first drone is a straightforward sidekick that shoots in the same direction that you’re shooting in, while the second one gathers multipliers for you so you can focus on blasting baddies. As you unlock the different drones and super moves, you can mix and match them with your favorite playing style. Here you also have a variety of upgradeable super moves that are activated with the left trigger, as well as drones that help you in battle. Weapons and power-ups - In the past, you had your main gun that you shoot with the right stick and a limited number of bombs that could be set off with the right trigger. Speaking of which, the power-ups are the third change to the formula. Just like in many other modern games, clearing a level with the lowest rating (one star) is enough to move forward, but you’ll eventually need to backtrack and earn two or three stars to unlock further levels, as well as power-ups. There are a large variety of levels available, and they draw from the different modes fans loved in the previous Geometry Wars games but mixes them up with different goals and alternating map layouts. The campaign - The second major change is an adventure mode in which you progress through different levels earning stars. ![]() Little ideas introduced in each new level had me laughing to myself at the overall cleverness and craziness of what I was experiencing - when I could stay alive long enough to enjoy it. The effects are simply mesmerizing, and the new approach to level design keeps things constantly moving. It seems like Lucid should license off the engine to create a simulator to teach people about multiverse theories. This allows for some wild effects and a lot of variety in the layouts of the levels. Now, however, the gameplay takes place on shapes that are sometime flat, sometimes three-dimensional and which exist on top of the traditional background. In the past it was just a flat rectangle that was always just a little bigger than your screen, so that there was always something you couldn’t quite see. Game design and graphics - Dimensions makes three major changes to the formula. It’s only sort of retro, as nothing even remotely close to it could have been made back in the days of quarter-munching arcade machines. What has stayed the same? Your little ship-like shape moves around in the now familiar twin-stick shooter style game, as you blast away other brightly colored ships and shapes on a stark black background filled with psychedelic effects and particle explosions. It is both a trip back in time and a look forward. This is the third game in the series (not counting Geometry Wars: Galaxies on 3DS/Wii U, since most people don’t seem to count that game for whatever reason), and the first by new developer Lucid (and published by the recently resurrected Sierra). Geometry Wars 3: Dimensions improves just about everything in the original and adds a ton of new content. True story: I bought my first HDTV and an Xbox 360 after seeing Geometry Wars: Retro Evolved for the first time. ![]() But just like Geometry Wars: Retro Evolved (and its sequel) on Xbox Live Arcade, Geo Wars 3 will keep you coming back for more. It will force you to try over and over in vain as you continue to fail. It will destroy what faith you have left in yourself as a gamer. Geometry Wars 3: Dimensions is a punishing experience. Geometry Wars 3: Dimensions was developed by Lucid Games and published by Sierra. ![]()
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